the Kosmosis Chronicles

KOSMOSIS: Roleplaying and Story Games => The Drafting Table => Topic started by: Bard on November 08, 2011, 10:04:54 pm



Title: Blood and Rust
Post by: Bard on November 08, 2011, 10:04:54 pm
This is one I have been working on for a long, long time (Two years, so don't worry if it seems shakey for a bit) It will be the start and, ultimately, the resolution the Iavolg and Agnasi. While this technicaly does make it another war thread, that is not what it will focus on. that's more of a backdrop. While they might be happening in the backround, we will have no fleet controling or battlefields to direct. What this will be is a story. After a brief setup and exposition section, you will enter the beast that is Hnangha.

Iavolg types

standard:
Soldier>>>Savage>>>Beast>>>>Monster>>>>???>>>>???                                                         

specialty:
Shooter>>>>Chaser>>>>Worm>>>>???>>>>Conglomerate(flesh)

Machical
???>>>>Thresher>>>>Knacker>>>>???>>>>Conglomerate (Metal)

The Four
Uneni>>>>???>>>>????>>>>Moataia

Team Members: 12



Name: Niyames
Species: larentili
age: 55-75
apearance: less thin than an iavolg. missing 2 fingers.
equipment: metal claw, several guns of various origin.

Name:  Marangreim
species: Graid
Age: >5 MY
apearance: built like a locomotive, tan hide, wild blond hair
Equipment: ungodly amounts of fire and dakka, reed instrument.


UFO
Name: General Charkan
Species: Perrachi
Age: 67 Perran years
Gender: Male
Appearance: Roundish inner-curving beak typical of Feithants, some visible scars on face, high-efficiency design tailfeathers. Ruffled feathers overall, sharp talons, tall. Doesn't smile much.
Equipment: Whatever's needed to get the job done quickly and efficiently, which usually means cutting-edge tech.


Yuu
Name: Commander Ea
Species: Chivi
Age: 42 Chivi years
Gender: Female
Appearance: Average body coupled with a small, thin and pointy beak.
Equipment: Standard issue armor for Chivi Silent Ops. (http://www.gamingsteve.com/blab/index.php?topic=14901.msg856465#msg856465) One sniper rifle, two assault rifles and a single high-explosive grenade launcher.


Grox
Name: Lieutenant Ke'ras
Species: Photos
Age: 37
Gender: Male
Appearance: Tall and Muscular. All that is expected of the Xylanis Opairis.
Equipment: As an Opairis, he has their heavier armor as well as an impulse blade and a Gyro Pistol, as well as as many grenades as he could carry in coordination with his spare munitions. Perfect for boarding actions.

Badger
Name: Ha le Mak
Species: Seeonsurm
Age: 223 years
Appearance: Crimson skin covered in tattoos, each thick, dark line of the abstract design writhing in turn with his heartbeat. Cybernetic implants in his eyes glow a soft green, flicking on and off.
Equipment:
Cybernetic eyes, removing his colour-blindness.
Plasteel collapsible handguns, each firing small fullerene slugs (a clip contains 4 slugs and he has 6 clips).
Pair of gloves, to allow use of his guns without destroying them with his acid grip.


extras

Name: Colonel Tavira Ferawazariya
Species: Orealyianis - Worker Type
Appearance: Slightly shorter than average. Wears a dozen or so fold-bands (http://tvtropes.org/pmwiki/pmwiki.php/Main/BagOfHolding) all across body and one fold-pack (http://tvtropes.org/pmwiki/pmwiki.php/Main/BagOfHolding) in order to store weapons in. Usually uses a two-handed anti-armor plasma cannon and liberal application of anti-personnel explosives.
Role: Heavy Weapons / Demolition

Name: Commander Sawi
Species: Luzonian
Appearance: Right cybernetic eye. Two scars across left cheek. Black bandana and all-body gel-suit (like this (http://upload.wikimedia.org/wikipedia/en/7/70/SolidSnakeandMarioinBrawl.jpg)). Slightly smaller than average, but more efficient flight packs. One sub-machine gun. Several grenades of varying type. One large superheated monomolecular bolo knife.
Role: CQC

Name: Captain Sinjino
Species: Marakiri
Appearance: Black, full-body armored pressure suit. Two suppressed machine-pistols.
Role: Scout

Name: Captain Tirenze
Species: Choro Deidalus
Appearance: Average height, thinner than usual build. Black helmet and coat-armor. Red helm visor. Anti-armor sniper rifle.
Role: Sniper / Anti-armor

Name: Callsign "Harvester"
Species: Pakuweinian
Appearance: Bulkier than average, several scars throughout body. Three short-barreled semi-automatic shotguns. Several grenades of varying type.
Role: CQC

Name: 'corrector' Uzeta-Oatir
Species: Machy
Appearance: charcoal skin with Burgundy stripe down the back. two headspikes. carries a shard thrower (AOE SMG)
Role: dying first


name: (species has no verbal language)
species: hiraak; therais
apearance: cream colored. has a magma cannon
role: Demolition.




Title: Re: Blood and Rust
Post by: UFO King on November 08, 2011, 10:55:30 pm
So... Hnangha enters graid space, and a few people nearby are drafted by the graidient government to fight it? Can we get some more details on the plot? BTW, good thinking making an RP that doesn't rely on charts or whatever.


Title: Re: Blood and Rust
Post by: Bard on November 09, 2011, 12:02:08 am
just happened to check the moment you posted. yay


no, I wasn't thinking the graid. if he attacked the graid that would be it for them (also they dont have a government).
I don't want to give too much away. but:

starting from the very begining would be tedious, and I want this to be as user-friendly as possible
the idea is several months ago, Hnangha entered our regions and planets have been engulfed. attack against it are ineffective against it. meanwhile Iavolg have been spread to scores of worlds to prepare them for Hnanghas eventual arrival (kill everything and wrap the planet in flesh). and while they have not overun them, are firmly dug in and unremovable. its a gradual but inevitable loss.

but then someone came, someone much like one of the attackers, but not hostile. nobody knows who he is where he came from. he was found among the refugies escaping one of the lost worlds. he asked to stand before the council of the defending races and present himself. he was eventualy granted his audiance. here, he explained some and gave a proposition.



Quote


I appreciate your hesitation with me.  I know it has become your instinct to kill anything small and creeping, as it should be. Allow me to explain who I am and what I know.  I will try to be very brief.

Those things, well you can probably tell by my appearance, were like me once. Or at least, their predecessors were; they don’t live long. We come from a far land. Beautiful, though they rarely saw it. Most of them lived in monolithic blocks, pipelines, and the manufactories they led to.

 And there was war: Five nations in constantly shifting allegiances. Most ‘soldiers’ never saw battle, only the walls of the assembly where they built the components and munitions for artillery. It was a dreary and vicious existence.

But that changed, when one leader, a king of sorts, had a change of heart, and pursued a resolution. I will leave out unnecessary detail. It should be sufficient to say peace was eventually brought between two, three and then four of the nations. We were in the course of armistice with the fifth when something happened.

Someone had different plans for our kind. Secretly he designed and constructed something, an engine of destruction, built into the foundations of the megalopolis. Just before solidity could be made, it emerged. It did not attack directly. It used the children. A fog took the minds of the children and hatchlings, and they turned animalistic and volatile. The collapse was very fast; they grew faster.
Each nation was devoured, quite literally, and he took something from each. This made the Four, his most potent tools. When he reached the fifth, the one bold enough to try to bring unity, he took nothing.


The Engine and its offspring grew in size and number while my homeland diminished. Eventually it and its creator (who had now become dependent and part of his creation) abandoned and set upon new worlds to consume. Some of us, myself included, chose to leave with it, stowing away in the remote veins and catacombs. I suspect it knew of our presence, but its directives did not involve us anymore. I watched it destroy many worlds. It grew ever larger and more sophisticated, and it’s progeny more diverse and horrible.
That brings us to now.

I am Niyames, ruler of Ragara, king of kings, last noble of the Larenti, lord of the sky. I have told you these things because I need help.  Because to save your people and free my kin, I must reach the core of the machine, this beast of blood and rust, find its master, and kill him.

so your PC's would be the group of specialists to embark on the mission to get there, with him as your guide. after that it gets interesting. there will be a traintop battle.

just don't be too green. this is for a nigh suicidal journey into the heart of darkness, after all.


Title: Re: Blood and Rust
Post by: Bard on November 09, 2011, 06:05:04 pm
also, based on the history of things, It is very likely I will be give up and leave very soon. I know everyone is waiting for stuff to just happen for them.
way I see it, if we don't start now we never will.


Title: Re: Blood and Rust
Post by: Yuu on November 09, 2011, 08:01:58 pm
http://www.youtube.com/watch?v=DHseWNr7iKk


I'm in.


Also, I totally called Niyames the first time you mentioned a non-hostile.   ;)


Title: Re: Blood and Rust
Post by: UFO King on November 10, 2011, 01:58:24 am
Oh man, Yuu, PERFECT music! That got me in the mood! This'll be awesome!

Name: General Charkan
Species: Perrachi
Age: 67 Perran years
Gender: Male
Appearance: Roundish inner-curving beak typical of Fethants, some visible scars on face, high-efficiency design tailfeathers. Ruffled feathers overall, sharp talons, tall. Doesn't smile much.
Equipment: Whatever's needed to get the job done quickly and efficiently, which usually means cutting-edge tech.
Bio: T. S. P. Charkan rose to fame in the pre-contact World War, during which he served as a Captain in the Fethant Space Command. Near the war's end he led a squad of rovers on Setsanari to intercept and destroy a contingent of Karthat vehicles. These turned out to be carrying the genocidal Cyki Kadaif himself: Nakht Kruvu. When he got back planetside after the war ended, the world hailed him as a hero for executing arguably the most evil perrachi in history and he was immediately promoted. The desk job he didn't find all that exciting, but the craving for the excitement of the good old days so seemingly typical in figures like him wasn't terribly strong for him either, having seen countless friends die by Cyki laser fire. After first contact with the goonals, he was ordered to supervise colonization efforts but retired after a few years with the rank of General. Eventually Charkan sought life as an independent figure, and moved further away from Nupis until he found himself in alien territory. His reputation runs strong on the interspecies colony of Comeonover, moon of the rogue gas giant Dontgohere. As it just so happens, a notable powerful sombreron senator is a frequent visitor to Comeonover, and has been hearing about this Charkan figure for quite some time now...


Title: Re: Blood and Rust
Post by: Yuu on November 10, 2011, 11:18:00 am
Thanks.



Name: Commander Ea
Species: Chivi
Age: 42 Chivi years
Gender: Female
Appearance: Average body coupled with a small, thin and pointy beak.
Equipment: Standard issue armor for Chivi Silent Ops. (http://www.gamingsteve.com/blab/index.php?topic=14901.msg856465#msg856465) One sniper rifle, two assault rifles and a single high-explosive grenade launcher.
Bio: Commander Ea's past, like that of all current Silent Operatives, is a complete mystery. One thing is for certain, however: She shares the same burning hatred for biological weapons as most other members of her kind. After witnessing the despicable acts performed by the womb-ship and its horde of twisted abominations, the Empire wasted no time in sending their own elite operative to the extremely perilous, and potentially suicidal mission.



just don't be too green. this is for a nigh suicidal journey into the heart of darkness, after all.

On the topic of suicidal...

What's your opinion on having several redshirts accompany us?

Realistically, stuff like this would get a near unilateral response from the prominent civilizations of the Local Sector. Unfortunately, I really don't want to roleplay like, half a dozen people, especially in a squad-based RP.


Title: Re: Blood and Rust
Post by: Bard on November 10, 2011, 12:47:55 pm
yea, I thought of that. we deffinatly want some sacrefical lambs. The Four would seem rather impotent if they never manage to kill anyone, and I can't kill pc's very often if I wan't to finish the story. i'll fill some in, but you can provide some if you like. some generic name and species will suffice

11 total people would be the max though. any more and Hnangha's programing instructs him to take an active role in your air supply, one way or another.


Title: Re: Blood and Rust
Post by: Yuu on November 10, 2011, 06:00:51 pm
Well, here they are...


Name: Colonel Tavira Ferawazariya
Species: Orealyianis - Worker Type
Appearance: Slightly shorter than average. Wears a dozen or so fold-bands (http://tvtropes.org/pmwiki/pmwiki.php/Main/BagOfHolding) all across body and one fold-pack (http://tvtropes.org/pmwiki/pmwiki.php/Main/BagOfHolding) in order to store weapons in. Usually uses a two-handed anti-armor plasma cannon and liberal application of anti-personnel explosives.
Role: Heavy Weapons / Demolition

Name: Commander Sawi
Species: Luzonian
Appearance: Right cybernetic eye. Two scars across left cheek. Black bandana and all-body gel-suit (like this (http://upload.wikimedia.org/wikipedia/en/7/70/SolidSnakeandMarioinBrawl.jpg)). Slightly smaller than average, but more efficient flight packs. One sub-machine gun. Several grenades of varying type. One large superheated monomolecular bolo knife.
Role: CQC

Name: Captain Sinjino
Species: Marakiri
Appearance: Black, full-body armored pressure suit. Two suppressed machine-pistols.
Role: Scout

Name: Captain Tirenze
Species: Choro Deidalus
Appearance: Average height, thinner than usual build. Black helmet and coat-armor. Red helm visor. Anti-armor sniper rifle.
Role: Sniper / Anti-armor

Name: Callsign "Harvester"
Species: Pakuweinian
Appearance: Bulkier than average, several scars throughout body. Three short-barreled semi-automatic shotguns. Several grenades of varying type.
Role: CQC


Title: Re: Blood and Rust
Post by: Raz on November 10, 2011, 07:09:25 pm
All the "Commanders" and "Generals" and "Captains" seem unnecessary.


Title: Re: Blood and Rust
Post by: UFO King on November 10, 2011, 07:13:04 pm
Raz is right. At least I have a justification for it: Charkan kept his title after retiring and it's used in official correspondence as a sign of respect. Also, bags of holding? Really? Not only is that impossible, it's also begging for use as a deus ex machina.


Title: Re: Blood and Rust
Post by: Bard on November 10, 2011, 09:19:14 pm
yea, your not supposed to send captains on special ops missions. you should send...special ops.



Name: Marangreim
species: Graid
Age: >2 MY
Equipment: ungodly amounts of dakka
Bio: born and raised of Grealtr and granted the title of Magistrate under Salom


Title: Re: Blood and Rust
Post by: Yuu on November 11, 2011, 10:53:19 am
Quote
yea, your not supposed to send captains on special ops missions. you should send...special ops.





wat





Just because a Spec Ops has been promoted to the rank of captain, commander or whathaveyou doesn't mean they magically stop being Spec Ops.

Also, did it ever occur that it's possible that being a "commander" in the Spec Ops department isn't the exact equivalent of "commander" in the Space Force, or Police Force for that matter?

Additionally, if I'm not mistaken, you were actually the one that said name and species would suffice for the redshirts. So I did just that. I was even considerate enough to tell you what they looked like and what role they'd play so that you'd have an easier time describing their appearance or otherwise planning on how to off each of them.



All the "Commanders" ... and "Captains" seem unnecessary.
Raz is right. At least I have a justification for it: Charkan kept his title after retiring and it's used in official correspondence as a sign of respect.


Two words: Captain Price. (http://www.imdb.com/character/ch0161862/)

It's a rank, and furthermore a career title. Not showing the armed officers' names would kinda feel lacking or be otherwise inappropriate for such an armed forces-centric RP such as this. It would be like if we had a disaster rescue RP and I just said "Gregory" when the person I'm pointing out is actually "Doctor Gregory House."

And this is disregarding the fact that ranks aren't even identical between departments, so even if my instincts are correct in telling me the nitpick is because those ranks are "too high", my argument still stands.



and "Generals"

Generals? Seriously?

Please kindly point out where I mentioned the rank of General, otherwise stop making stuff up.

If one was paying attention, they'd notice that I specifically avoided Admiral- and General- tier ranks because those guys are the ranks where you can have great confidence in saying they will not personally participate in the fighting, ever. But even then, it's still dependent on the guy's culture.



Raz is right. At least I have a justification for it: Charkan kept his title after retiring and it's used in official correspondence as a sign of respect. Also, bags of holding? Really? Not only is that impossible, it's also begging for use as a deus ex machina.

See above.

You're not the only one with a valid justification.



Also, bags of holding? Really?

What about it?

If you're thinking that all BoH are of the infinite variety, they're not.



Not only is that impossible,

It was 8:00, I was about to leave for class, I was trying to find a quick way of saying "A series of all-purpose lightweight individual equipment carrying compartment systems employed by all branches of the Orealyianis Armed Forces. The main goal of the series was to reduce the relative volume of equipment carried by field personnel through the use of spacial compressors, increasing overall carrying capacity of each compartment by up to three-fold."

English is not my first language, nor am I a very fast typer, writer, documenter or playwright. The posting time and reply speed of my posts in RPs and other threads attests to this. I only get around this by the sheer length of time I spend on a post.



Also, for starters, we all have technology that lets us compress vast distances of space or otherwise create building-sized tunnels through space.

More importantly, the guy is from a military that commonly employs space-distorting main cannons, space-bent military LASERs, Alcubierre submarines, and space-bending STL fighter engines.

I find it rather insulting that the act of compressing a 4x4 volume of space into a 1x1 cube is deemed so fundamentally out of reach for these people as to liken it to a perpetual motion device.



it's also begging for use as a deus ex machina.

The only functional difference between fold-gear and normal bags is their carrying capacity, and in the very long term, the former's dependence on batteries.

By your logic, having any bag that is not completely transparent is begging for a Deus Ex Machina.

Unless you want the person to hold all that C4 in his bare nippers, I don't see anything unreasonable about having a bag that also helps reduce your overall profile.


Title: Re: Blood and Rust
Post by: Bard on November 11, 2011, 11:21:39 am
good points. i'm sure everything will work out. lets move on now. I still would like a few more people before I start.


Title: Re: Blood and Rust
Post by: Yuu on November 11, 2011, 11:38:22 am
I'll ask Grox.


Title: Re: Blood and Rust
Post by: SimplyNecro on November 11, 2011, 12:29:08 pm
I want to join, but I'm camping with the family so its kind of hard for me to get a computer until the end  of the weekend.


Title: Re: Blood and Rust
Post by: GroxGlitch on November 11, 2011, 12:43:36 pm
I'm in.

Name: Lieutenant Ke'ras
Species: Photos
Age: 37
Gender: Male
Appearance: Tall and Muscular. All that is expected of the Xylanis Opairis.
Equipment: As an Opairis, he has their heavier armor as well as an impulse blade and a Gyro Pistol, as well as as many grenades as he could carry in coordination with his spare munitions. Perfect for boarding actions.
Bio: Ke'ras was rather uninteresting before joining the armed forces. Upon initial examination he was found to be compatible with the virus used to create the stronger and more resilient Opairis. He was shipped off to a training facility and learned quickly, and before long he was a Lieutenant leading a squad. He was the one chosen for the current mission due to his stout resolve, something that's gotten him out of more than one bad situation.


Title: Re: Blood and Rust
Post by: Bard on November 11, 2011, 02:17:14 pm
right then. we'll start monday.


Title: Re: Blood and Rust
Post by: UFO King on November 11, 2011, 04:17:18 pm
Okay... Jesus Christ, Yuu, you really like those colossal defensive walls of text, don't you? Constantinople and China should feel humbled. Not that your points weren't valid in any way (because they totally were), but when you get defensive you get really defensive.

Hey Grox, what's a "Gyro Pistol"? Is that Photos military slang for a handheld railgun?


Title: Re: Blood and Rust
Post by: GroxGlitch on November 11, 2011, 07:25:34 pm
Gyro-weapons are Photos ballistic weapons that are on a hand-held scale. They function on the Gyrojet principle in that a projectile, rather than being propelled by an explosion in the chamber of the weapon, is self-propelled; in the real versions of the weapons they had two thrust ports that spun the rocket as it flew; in any case the projectile is gyroscopicly stabilized (I misspelled Gyro as Jyro >.<), and the rounds explode; in real life, this didn't really have any more stopping or penetrating power than a regular bullet but they were marginally more expensive and the later model firearms had a barrel defect that caused their normally-high accuracy to severely drop, to the point that it was almost impossible to hit anything with them. As such the project was dropped and it faded into obscurity. In almost all instances they're caseless, but some weapons (Such as the Bolter/Boltgun from Warhammer 40k) use a standard explosive charge to propel the shell out of the barrel before the engines kick on; in reality this would be rather stupid because
A)The explosion of the cartridge would likely destroy the engines and simply have the round travel as a needlessly heavy shell that wouldn't go more than a probable few feet.
B)The rounds accelerate as they travel under power meaning you'd want the engines on as long as possible to build up velocity; the force of the expulsion, then the engines kicking on would likely make it hard to gauge the starting velocity of the round and make leading a moving target very difficult.
All Photos ballistic weapons are used under the Gyrojet principle, be it an autocannon, an artillery gun, or a handheld weapon. The Gyroweapons used by the Photos infantry are usually large bore and high-yield to actually be competitive with their ubiquitous plasma weaponry. The weapon in this case, the Gyropistol, is about 15mm in bore; it's big. That's why most handheld gyro weapons are in Opairis control, sense they're bigger, stronger, and overall just able to make best use of the weapons.
In comparison to your standard plasma pistol, a Gyropistol provides around the same armor penetration ability but much greater stopping power due to the fact that the round explodes rather than just penetrating. Against a human size target one well-placed shot to the abdominal or chest area would be sufficient to kill; the explosion would likely rip you open and rupture most of your organs in the general vicinity, if not outright destroy them. The entire function is one-shot-kill. Against a larger creature, again, a well placed shot would suffice. face or chest vicinity is going to at least incapacitate it for the soldier to either fire again or kill it with a melee weapon.
...
Sorry for the brick of text but I'm bored out of my mind with nothing better to do >.>


Title: Re: Blood and Rust
Post by: UFO King on November 11, 2011, 10:38:11 pm
Sounds nice. You really like your military sci-fi, don't you? But I was under the impression that both a gyrojet and a plasma gun would be explosive: ordinary plasma merely dissipates in the air (and in space), and a gun firing it like that would be about as useful as a steam gun for the same reasons. So I thought that a plasma gun fires metal bullets containing plasma that explode on impact, and a bolt is Photos military sland for a bullet/shell/slug/whatever. But even if you had a magical technology that somehow contained a sphere of plasma and sustained the field at a distance, the enemy could easily reverse-engineer that tech (or invent it) and create shields of the same stuff that contains the plasma, thus rendering it useless as a weapon.


Title: Re: Blood and Rust
Post by: GroxGlitch on November 11, 2011, 10:41:21 pm
I'm aware of the fact that, in reality, plasma would make a very bad weapons system, but humor me. Plasma weapons have been used for a long time (if I remember correctly even Nauceans used plasma weaponry at some point), so give me the benefit of the doubt here.


Title: Re: Blood and Rust
Post by: Yuu on November 12, 2011, 02:17:06 am
Okay... Jesus Christ, Yuu, you really like those colossal defensive walls of text, don't you?

I kinda prefer star forts more, but yeah, I kinda like the Great Wall as well.


Title: Re: Blood and Rust
Post by: UFO King on November 12, 2011, 02:29:37 am
I'm aware of the fact that, in reality, plasma would make a very bad weapons system, but humor me. Plasma weapons have been used for a long time (if I remember correctly even Nauceans used plasma weaponry at some point), so give me the benefit of the doubt here.
I'm trying to make this as easy as possible for you with the bolt explanation! It requires zero retconning! Come on, show a little respect for science!


Title: Re: Blood and Rust
Post by: Badger Man 22 on November 12, 2011, 02:37:16 am
Its made of magitanium alloys.  ::)


Title: Re: Blood and Rust
Post by: GroxGlitch on November 12, 2011, 08:38:33 am
I'm aware of the fact that, in reality, plasma would make a very bad weapons system, but humor me. Plasma weapons have been used for a long time (if I remember correctly even Nauceans used plasma weaponry at some point), so give me the benefit of the doubt here.
I'm trying to make this as easy as possible for you with the bolt explanation! It requires zero retconning! Come on, show a little respect for science!
Show a little respect for science?
Show a little respect for science?!?
Do you have any idea how offensive that statement is?
Sense I've started doing this, I've gone out of my way to make the stuff I create scientifically plausible, if anything just to keep people from filling the thread with moaning and complaining.
I've said it before, and I'll say it again, big and bolt:
THIS IS SCIENCE FICTION.
You're sitting here making a big deal over something that, really, has little impact on the story at all. I do this for the RPing, that's the part I enjoy. On top of that, you're back to pushing the scientifically accurate thing again, which if I remember correctly, you said you weren't going to do.
Your idea of Sci-fi happens to be more Science and less Fiction, apparently. Mine's more Fiction and less Science, so back off.


Title: Re: Blood and Rust
Post by: Yuu on November 12, 2011, 11:21:50 am
Woah...

Though, yeah, Grox has a point.

Gyro-rounds and encapsulated plasma may not be the best things for ammunition, but really, worse have happened in real life, like when the glint of sniper scopes actively helped Marshmallow take down counter-snipers specifically assigned to eliminate him during the Winter War. You'd think that the use of glint as a form of communication, or just simply looking at a mirror on a sunny day, would have clued the military planners into that glaring flaw of a sniper bait.

That, or the Bradley. Heck, the Pentagon in general.



Anyways, if there's anything to criticize here, it's the giant Stephen King-esque biological wombship that eats planets by covering them in what amounts as magical crust-melting Zerg Creep and then sucking the resulting solution via ridiculously long umbilical cord. The same wombship which, if the premise's summary is to go by, also happens to be ridiculously resistant to our nuke-toting space navies.

That, or the purple cartoonishly drawn parrots.



But no. We're not here to nitpick that much, cause this isn't a peer review.

We're here to roleplay a science fiction universe, which pretty much necessitates some portion of acceptable breaks from reality.

Because if this was an honest-to-goodness realistic scenario, everyone in Beyon that isn't either a robot or a Sombreron would need a pressure suit and scrubber system just to go out, for starters.

Then there's those nasty micro-pathogens that'll ensure die-outs every time an unplanned, and thus most likely not NASA-level sterilized, first-contact happens.

Most rich people wouldn't need to go to school since they can just buy databooks and copy it into their cybernetically augmented brains.

There will be insane levels of unemployment, and riots, since robots will essentially take over all sectors of work that don't necessarily need intellectual property creation or the "human touch."

Most of the army will just be robots. Most of the space-navy will just be robot ships, and one or two human vessels sitting far from the war and is only there for supervision and authorization purposes.

Everyone who has a good VR system is too busy being addicted to their hedonistic VR sessions to do anything meaningful in real life.

And so on.



So, umm... yeah.

Sorry if I sounded mad, I'm not.   :)

That, and I just like to type in walls of text because I like to reply to everything.   :P


Title: Re: Blood and Rust
Post by: UFO King on November 12, 2011, 04:55:01 pm
I'm not so sure most people would be totally sucked into VR. After all, what portion of people who go on the Internet are completely obsessed with it? And why make robots for every single part of work when some people actually enjoy those jobs and would riot anyway? You're making the same mistakes as those early 20th century futurists. Some people will still want to actually have a job (like the military), and robots won't take over if the government has a scrap of common sense. (Alas, poor quarians)

GroxGlitch...
The key word...
Is SCIENCE!!
SCIENCE FICTION!!!
When people write military fiction, do they completely ignore tactics and strategies? NO!
When people write detective fiction, do they entirely disregard the rules and regulations of police departments? NO!
So why the hell shouldn't science fiction writers pay attention to science? And if they don't, why call it science fiction?

And Yuu is criticizing the Perrachi for being cartoonishly drawn? What, like I can immediately switch styles? And I know they're basically oversized parrots (albeit with three beaks and blue blood), but I was young. What do you want me to do - retcon them out of existence? This isn't some gun you can fix by adding in one tiny little detail, it's a species!

You just can't ignore some of the details like that! It's like if you wrote a historical fiction book about the Revolutionary War, but George Washington wore a gigantic pineapple instead of a hat! It's like if the military actually experimented with shooting people out of cannons! It's ridiculous!

If you haven't made specific precautions against something by writing in extra laws of physics (like a warp drive), then it'll stick out like a sore thumb. Only the most obscure or seriously obstacle-like things should be ignored, but this ins't one of them. Plasma is the most common state of matter in the universe!

I don't want to leave. Really, I don't. Over a little thing that GG could have fixed merely by saying "Oh by the way, bolt is slang for a shell of exploding plasma"? No! That would be pathetic! I would be abandoning years of hard work in which I've strived my hardest to make this one of the best works of science fiction on the internet! But none of you are making this any better at the moment! It seems like I labor for hours, then get it all rejected! I think up the most plausible explanations for it all and easy ways out for inconsistencies, gaping flaws that can be patched up with one well-thought-out little detail! And then you all reject it over some trumped-up excuse! It does not require that much effort! I'm doing the hard work for you, goddammit!

So if you want to take the Star Wars/Trek route and be unable to write a few pages without either completely violating the laws of physics or becoming riddled with more plot holes than Al Capone's swiss cheese, be my guests. I sure as hell won't stick around.


Title: Re: Blood and Rust
Post by: Bard on November 12, 2011, 06:13:47 pm
just for the record, the graid did begin as arthropods. I'm constantly changing everything about them. now they are far more resemble mamals, specificaly Synapsids. also, their technology never bent the laws of physics at all, unlike every other spacefaring race we have made.  


so guys, lets just agree that whatever the gun does it follows the rules of science and stuff and not get ragey about it so we can have a good time and delicious sandwiches (I may be hoping for too much with the sandwiches)



oh, and yuu, Hnangha is not really biological. while it does have some living components in him, it is still 97% metal and inorganic.


Title: Re: Blood and Rust
Post by: Yuu on November 12, 2011, 08:22:48 pm
I'm not so sure most people would be totally sucked into VR. After all, what portion of people who go on the Internet are completely obsessed with it?

How many people are addicted to drugs? What if those drugs allow people to be as gods?

That's the level of temptation we're talking about here.



Some people will still want to actually have a job (like the military),

Did I say everyone will lose their jobs? I said a lot of people, not everyone.

Also, if a civilization truly loves their soldiers, they'll use all of their technology to keep them from harm's way, diehards be damned.

That, and an organic can't possibly hope to top a true combat android.

Keith Laumer had it right with his Bolo series that organics are really only better in terms of unpredictability, and in more primitive cases, moral decision making.



and robots won't take over if the government has a scrap of common sense.

Who said take over?

More like automate everything that can be reasonably automated without losing any of its "flavor."

"People" jobs like nurses, doctors, psychologists, singers, actors, and so on will still be there in the same way actors and playwrights weren't laid off during the Industrial Revolution.

While I can still see some companies hiring actual people for less people-oriented jobs to give it a "human touch," the majority of penny pinching companies will lay people off in exchange for an army worker droids and a dozen or so maintenance mechanics.



GroxGlitch...
The key word...
Is SCIENCE!!
SCIENCE FICTION!!!
When people write military fiction, do they completely ignore tactics and strategies? NO!
When people write detective fiction, do they entirely disregard the rules and regulations of police departments? NO!
So why the hell shouldn't science fiction writers pay attention to science? And if they don't, why call it science fiction?

The key word is both SCIENCE and FICTION.

When people write science fiction do they follow realworld tactics to the letter? NO!

When people write detective fiction, do they strictly follow the rules and regulations of police departments? NO!

So why the hell shouldn't science fiction writers have some leeway? And if they don't, why call it fiction?


Look, I'm in the medical field but you don't see me pulling a fit against Doctor House, the  film-version of One Flew Over the Cuckoo's Nest, that one time a Photos nurse-bot gave one of Grox's characters an injection incorrectly, or every single damn time a purportedly medical franchise uses a defibrillator on a flatline person.

That last one is simply grating to me, but I accept it because it's fictional.

Grox here honestly stated that he accepts gyro rounds and real life plasma suck as projectiles, and if anything, it's not a flaw in physics as it is in in-universe military planning.

If you're really adamant about it, use it as a literary device, showing that only the Perrachi know better to avoid using plasma weapons.



And Yuu is criticizing the Perrachi for being cartoonishly drawn? What, like I can immediately switch styles? And I know they're basically oversized parrots (albeit with three beaks and blue blood), but I was young. What do you want me to do - retcon them out of existence?

It was a joke.

I thought the purple parrot gags back in the forum woudl have clued everyone into that.

You can't possibly think that I really consider real life Perrachi to be cel-shaded purple parrots with cartoony eyes and wing-fingers, yes?

Regardless, sorry if the joke didn't come across.



You just can't ignore some of the details like that! It's like if you wrote a historical fiction book about the Revolutionary War, but George Washington wore a gigantic pineapple instead of a hat! It's like if the military actually experimented with shooting people out of cannons! It's ridiculous!

Then I hereby decree that all space fighters be retconned away, because honestly, they're impractical.

Also, mechs, because they're really only useful in giant stair worlds, and even then you could just use a plane or hover platform instead.

Same goes for live-crewed "frontline" ships, because lodging, training, artificial gravity, inertial dampeners and life-support costs money, which could otherwise be used to build more ships. Not to mention that keeping fleshbags in your combat ships is utterly pointless when a space-era supercomputer can do things better, relegating live intervention to stuff like command ships which perform supervision and on-the-spot moral decision making.



This isn't some gun you can fix by adding in one tiny little detail, it's a species!

Half the galaxy uses plasma guns.

That's an entire line of weapons being retconned, from stuff as small as pistols to things as big as BB main guns.

Also, personally, my creatures use plasma projectiles because it removes the need for solid ammunition. Admittedly, I can just resort to laser rifles, but honestly, that just isn't how those guys roll, something which should have been obvious the moment they started fielding transforming space fighters, and in one particular race, allows their head of government to be the first to charge into battle.



So if you want to take the Star Wars/Trek route and be unable to write a few pages without either completely violating the laws of physics or becoming riddled with more plot holes than Al Capone's swiss cheese, be my guests. I sure as hell won't stick around.

No need to ragequit like that.

I learned that the hard way in three forums, I sure as heck don't want you to experience it as well.



If you haven't made specific precautions against something by writing in extra laws of physics (like a warp drive), then it'll stick out like a sore thumb. Only the most obscure or seriously obstacle-like things should be ignored, but this ins't one of them. Plasma is the most common state of matter in the universe!

Let me make it simple.

The GSU is an entire universe made out of sore thumbs.

Now, as for Kosmosis, you may have a point. Why don't we bring this into the Galactic Encyclopedia section so we could, as a community, discuss and ratify a constitution regarding just exactly how soft or hard this universe is, hopefully it'll include discussion on whether we should handwave the whole atmosphere compatibility thing, which still pisses me off but have to accept because I love you guys.

As it stands, it's just two parties arguing over opposing sides without any vox populi to back them up. This will not stop until the people have decided on what to really settle down with.   :-\

So, whaddya say? Shall we continue this discussion in the suggestions section?   :)



And then you all reject it over some trumped-up excuse! It does not require that much effort! I'm doing the hard work for you, goddammit!

Let me put it bluntly.

It's NOT A FREAKING EXCUSE.

We do it ON PURPOSE, because WHAT THE HELL WE LIKE IT THIS WAY.

You can't persecute us for our literary preferences, however it may suck in your opinion.

Realizing that Grox is still just in his first year of highschool would probably also help. Have you considered that he may just be near to the snapping point as you are? Not everyone is as talented at this stuff as you and it's perfectly possible that people would build up negativity every time their technologies get nitpicked, regardless of how nice and understanding they are.

Basically, Grox is human too.

The best approach would be to try and convince us regarding these technical stuff, and if it fails, bring it to the attention of the forum council.

Point is, don't let yourself fall into the same rage-pit I found myself into. Look what it did to me. I don't want that to happen to you, UFO, you're honestly a pretty swell person and I don't want to see someone like that fall.

I advise that you take a break in the brainstorming sessions for a while, it's a really major stressor I can attest to that. If it helps, I'll start the discussion thread in the Galactic Encyclopedia while you rest for the moment, I'll probably begin with this plasma issue.   :)



delicious sandwiches (I may be hoping for too much with the sandwiches)

We could always get a sandwich in Shudariadne or in the Vara ORealyianis if anyone minds.

I'm sure there are specialty stores in Perrawiih and Photise as well, not to mention Beyon, that place has everything.



oh, and yuu, Hnangha is not really biological. while it does have some living components in him, it is still 97% metal and inorganic.

Oh, okay, my bad.


Title: Re: Blood and Rust
Post by: UFO King on November 12, 2011, 08:41:58 pm
Narrrrrgh...

...

Fine.

I hear the best sandwiches come from Extra.
Then again, they say the best of everything comes from Extra, because most folks don't frequent it.

I didn't know Yuu were in the medical field.

I also suppose GG isn't doing so well from all that homework. Honestly... In the USA, the education system is just terrible. Funding is getting cut left and right, tests that do nothing but serve as platters for regurgitated information are commonplace, and homework rules over all. Why even have homework? It doesn't do anything but stress the students and make them lose sleep. Why have it if it means most of your free time is supposed to be for sleeping, so if you dare to exercise your right to have fun you're sacrificing sleep? It literally even diminishes test scores rather than raise them. Seriously.

Poor blighters.

Ah, forgive me. A man and his soapbox, ranting for the generation.

Where exactly has Hnangha gone, and how long has everyone known about it?


Title: Re: Blood and Rust
Post by: GalacticWeirdo on November 12, 2011, 08:55:26 pm
I bet you really hate Star Wars.


Title: Re: Blood and Rust
Post by: UFO King on November 12, 2011, 09:24:39 pm
I bet you really hate Star Wars.
No, I wear a very large nostalgia hat for that.


Title: Re: Blood and Rust
Post by: Bard on November 12, 2011, 10:41:33 pm
right, started the thread. if you wanna make any interpersonal chat or character defining, do so now, before they get attacked by stupid hungry lizards.


Title: Re: Blood and Rust
Post by: UFO King on November 13, 2011, 12:03:23 am
Um, you forgot a capital B. Other than that, everything looks just great. I'll post now.


Title: Re: Blood and Rust
Post by: Yuu on November 13, 2011, 06:18:38 pm
Tying up some loose ens as of now.

Will post later.


Title: Re: Blood and Rust
Post by: Bard on November 13, 2011, 11:35:11 pm
hey Nec, if your going to join, do so. then i'm gonna get this going

The same wombship which, if the premise's summary is to go by, also happens to be ridiculously resistant to our nuke-toting space navies.


so besides the fact that it sheilds itself in a layer of flying mooks, flies away like a nancyboy whenever you bring out the big guns ,and that its just really big, the other reason you cant just blow up Hnangha, Niyames tells you, is that it would not stop the Iavolg. this mean you would still lose all the worlds they have attacked but not destroyed. (because, as I have tried to established, the main difficulty of fighting Iavolg is that once they have dug in, they are impossible to remove)


which is why he needs to get to the core of Hnangha. from there, he belives he could overide its directives.


Title: Re: Blood and Rust
Post by: Yuu on November 14, 2011, 10:05:52 am
So, let me put it in bullet form, including what I think are the rationale for it:

  • Swarm of Buffer Ships - while all of us were intermittently fighting wars and experiencing peace time, all it was doing was build more forces.
  • Hit and Run Tactics - the ship is... big. Thus, it's FTL-drive is also most likely... big.
  • Swatting Interceptors - it might as well be a mobile fortress world, given its apparent size. (How big is it, though, really? I've kinda forgotten by now.) Thus, anything that is a dedicated scout will most likely be easily destroyed.
  • Impossible to Remove - unless you remove the entire crust along with them. (Wouldn't grey goo or a bio-weapon work, though? Curious.)


Did I get it right?


Title: Re: Blood and Rust
Post by: Bard on November 14, 2011, 11:12:50 am
-yup. plus you dont need a very advanced ship if it's sole purpose is getting shot. quick production time. also. low power cost, because they just drift in orbit most of the time.
 
-yes. nothing to say to that one.

-that, or the swarm of ships, again. and I never said it's exact size. If I used exact size, people would either say "thats too big" or "hey, I have five billion ships ten times bigger than that. you suck"

-oh, bio weapons would totaly work, if you don't mind poisoning your planet while they dig deeper. and you can't just make a weapon that would only kill Iavolg. see, Hnangha (man, I keep saying Hnangha. I got to find something for Agnasi to do) modifies the Iavolg for every planet they go to, so they can survive its environment. they essentialy become native, so anything that would hurt them would also hurt the local life.


Title: Re: Blood and Rust
Post by: Raz on November 14, 2011, 01:51:41 pm
"so anything that would hurt them would also hurt the local life."

You realize how incorrect that statement is? Dogs can catch diseases that humans can't. Chimpanzees can catch diseases that humans can't, and we're practically cousins. The whole "you can't make a weapon that would only kill Iavolg" is just wrong. If anything, it would be very easy, no matter how "naturalized" they are. They're still very genetically and physiologically different from the local life, even if they can live without suits or other such things on the planet.


Title: Re: Blood and Rust
Post by: Bard on November 14, 2011, 03:30:02 pm
(first i'd like to say the Iavolg are themselves carrying about 40 dozen horrible, deadly viruses of various origin. they are a bioweapon)



I was talking about poison and pesticide. The point I should have gone with was: When have you heard of a river or cloud of chemicals that didn't horribly ruin the local ecosystem?

I think I came at it from the wrong angle though, and ended up really dumb. although...those rules apply in reverse, you know. any virus that effects your life wont hurt Iavolg then. and one that does kill an Iavolg wont kill any other Iavolg from any other planet. or all the ones on that planet, as Agnasi (there is something he can do) has no reason to only make one variety per planet. Not when he could make, say, twenty.


so I guess it could work perfectly, you just need about 800 different death plagues, each capable of killing the billions of Iavolg in each strain, and their eggs, in less than 120 hours, and somehow also kill all the machines that can artificialy reproduce them.

and thats all after you hypothetical just blew up Hnangha. with him still around, all of this is moot. Agnasi can pump out variations of Iavolg faster than you can develope a totaly infalliable bioweapon to kill them. and he'll never run out because your the ones providing the resources to make them.

It has been operation for a century and been attacked in a hundred different ways. You cant fight its plague with plagues



Title: Re: Blood and Rust
Post by: Raz on November 14, 2011, 03:49:16 pm
Poisons and pesticides are chemical weapons, not biological weapons. And I'm pretty sure you only need one good bio-weapon. Just because there might be different strains/subspecies, doesn't mean that what kills an African man won't kill a Caucasian man. Ultimately, they still share genetics and physiology.

Carrying 40 dozen different viruses seems like a very, very bad idea to me. All it might take is one mutation to make any one of those 480 viruses start targeting Iavolg.

But my personal weapon of choice against Hnangha is a black hole generator. Can't exactly escape that, when suddenly the planet you were on is sucked into a black hole created at its core, along with the rest of the Iavolg and Hnangha itself.  :P


Title: Re: Blood and Rust
Post by: Bard on November 14, 2011, 04:37:12 pm
They do not ultimately share the same genetics and physiology.

They dont even use genetics. maybe the larentili did, but either way the system of passing traits was replaced with self-replicating machines and computers. computers don't exactly mutate.

Moataia made the viruses. they are also self replicating machines and computers..

and black hole gun, Jesus Christ.  see, thats why I allways hated RP'n on GS. stuff like that. there is a reason Yuu allways went for the biggest things possible: because everyone else was too. though, i'm pretty sure everyone agrees that there are no black hole generators in this universe. at least none that can be used. (Agnasi could be called a literal "god out of the machine", though)

btw, I hope your not taking this the wrong way. I'm a debater. I live for this. it's helping me really think things all the way through.


Iavolg isn't a single species. its the Larentili word for impotence. (yes, that kind of impotence)


Title: Re: Blood and Rust
Post by: Raz on November 14, 2011, 05:06:48 pm
Viruses =/= self replicating machines.

Well, with the way you're putting stuff, black hole seems to be the primary option to kill the thing.  :P


Title: Re: Blood and Rust
Post by: Yuu on November 14, 2011, 07:58:19 pm
If we're feeling desperate enough, we could sacrifice the Talsenreave and use it to ram the ship. And it's even bug enough to be fitted with a crazy huge FTL drive.

Of course, seeing as we could just kill it from the inside, we probably don't need to resort to that.


For the record, though, blackholes and really big stars could easily kill a starship if the ship gets harassed by information overload first. The ships are based on the size of the Universal Administrators, which are in turn that large since they're not necessarily from this universe. (http://en.wikipedia.org/wiki/Gulliver%27s_Travels) It also has the effect of increasing space for computational hardware, something which you really, really need to do for the kind of data processing they require for long-distance travel. Sure, you can compress it, some people do, but that usually doesn't end well when one of the compressed computer complexes go boom, and most people really consider that feeding a blackhole in order to generate power is already enough of a risk.


Anyways, I really forgot the size of the mothership, can anyone remind me?

In any case, maybe we could say that Iavolg are fast-evolving fast-growing extremophiles? Basically, kinda like WH40k orks, but with the microscopic strains being on the same level of resilience as waterbears?



Iavolg isn't a single species. its the Larentili word for impotence. (yes, that kind of impotence)

Too much information! D:

How do you get the inspiration for this stuff?



PS. Really sorry for not posting in the RP yet, the moment I returned I was so exhausted I really didn't have the brainpower to RP anymore, and when I woke up just recently, I'm actually about to go off to class again. Will try to post later.


Title: Re: Blood and Rust
Post by: Bard on November 15, 2011, 12:44:37 pm
alright, but if you (or anyone else) is going to post, do so soon, cause i'm moving on quick.
 btw, you can still join, up untill the part with the lake. you'll know what i'm talking about when it happens.



In any case, maybe we could say that Iavolg are fast-evolving fast-growing extremophiles? Basically, kinda like WH40k orks, but with the microscopic strains being on the same level of resilience as waterbears?

And designed and managed by millions of supercomputers.

How do you get the inspiration for this stuff?

Sometimes music (for the graid mostly), sometimes history, often dreams.


Title: Re: Blood and Rust
Post by: Bard on November 16, 2011, 06:34:01 am
UFO, I think that's your cue?


Title: Re: Blood and Rust
Post by: Bard on November 16, 2011, 07:41:44 pm
Alright, i'm giving up. I considered writing a long, tedious rant explaining step by step why this always fails and explaining everything you all do wrong (such as never post, wait for someone else to do it for you) but I decided against it.

gg


Title: Re: Blood and Rust
Post by: UFO King on November 16, 2011, 08:00:16 pm
Good lord, some people have absolutely zero patience.


Title: Re: Blood and Rust
Post by: Yuu on November 16, 2011, 08:24:50 pm
Alright, i'm giving up. I considered writing a long, tedious rant explaining step by step why this always fails and explaining everything you all do wrong (such as never post, wait for someone else to do it for you) but I decided against it.

gg

Not everyone can formulate RP posts all day, just sayin'.

I's not abandoned, just people are busy right now, and half-dazed people aren't necessarily conductive to RPing. And then there's sleeping in and trying to catch class, which is exactly what I'm going to do right now.


Title: Re: Blood and Rust
Post by: Bard on November 16, 2011, 08:40:10 pm
Good lord, some people have absolutely zero patience.

uh, i've been waiting since 2009.

oh, and you can ignore posts like that. they are just to promote calm in my mind by expelling unpleasing thoughts. this whole thing is very theraputic for me.


Title: Re: Blood and Rust
Post by: Yuu on November 16, 2011, 08:53:14 pm
No worries, bro.

*hugs*



Last minute check before I leave.

Well, gotta go!

My team is gonna kill me... >_>


Title: Re: Blood and Rust
Post by: Bard on November 19, 2011, 09:14:09 pm
but really I would like to do this. i've spent an unhealthy amount of time planning it.


Title: Re: Blood and Rust
Post by: Yuu on November 19, 2011, 11:16:05 pm
Umm, guys?   ???


Title: Re: Blood and Rust
Post by: Badger Man 22 on November 20, 2011, 12:44:27 am
If the species I already posted wasn't the way it was I'd join this. Maybe I'll bring the seeonsurm over too, just a bit different. Then catch up with the RP, and join. >.>


Title: Re: Blood and Rust
Post by: Bard on November 20, 2011, 01:05:27 am
see, that's why I have like 7 races, most of which have many sub cultures and varying personalities within them I have a character for any situation.

I only need at least one more post (you know who you are) before I can start the adventure proper.


Title: Re: Blood and Rust
Post by: Yuu on November 20, 2011, 03:48:52 am
Charkan had made sure to brush up on his xenobiology after inadvertently mistaking that makal for a gelatin dessert back at Corion's place.

That must've been really awkward, huh?  :-\


EDIT:

The person that approached Charkan was Sinjino, a Marakiri. Also, she approached him using one of those flight packs common to Marakiri.   :)


Title: Re: Blood and Rust
Post by: UFO King on November 20, 2011, 10:46:53 am
The whole makal affair is his own Noodle Incident. That species doesn't think too kindly of him as slakos or agariki do.
Just because she's flying doesn't mean he couldn't jusge her height, especially since he's of a species that can fly.
Oh, and I think all the non-graid are wearing environment suits. It makes sense, because this whole thing must have been cobbled together rather hastily by the graidient government and room-temperature nitrogen isn't that common among any of the other races I can think of.
EDIT: Just so you know, aficionado is an English approximation of what amounts to a Fethant term, kind of like "mate" or "lorry" or "telecast".


Title: Re: Blood and Rust
Post by: GroxGlitch on November 20, 2011, 11:23:47 am
Sorry for the rather lackluster intro, but I've been busy and just now had the chance to sit down and get a post in. Sorry guys :(


Title: Re: Blood and Rust
Post by: Bard on November 20, 2011, 12:55:17 pm
none of the graid governments could not have organized something like this. they basicaly don't exist off of the homeworld. the majority of graid offworld are affiliated with a variety of governments and organizations. Marangreim is of Earthsky's Salom, but he's the exception, not the rule.

so I think of it as more of a join council. probably set to be breathable to whatever race built this ship.


Title: Re: Blood and Rust
Post by: Bard on November 20, 2011, 06:03:00 pm
i'm putting up a poll. vote when your done with your setup and ready to start the main adventure.


Title: Re: Blood and Rust
Post by: Yuu on November 20, 2011, 07:58:23 pm
Just because she's flying doesn't mean he couldn't jusge her height, especially since he's of a species that can fly.

I was kinda referring to how she's more like a mole than a humanoid, actually.


Title: Re: Blood and Rust
Post by: Bard on November 21, 2011, 07:39:02 pm


alright, I have to travel across the country tommorow. when I'm done, we are boarding. I have the post typed and primed to go.

while the start will be pretty railroaded to get you where you need to go, this will be a fairly open rp with many paths to victory (i've mapped out hnangha) and several equaly fitting endings. try not to get the one where you make the worst possible choices and all die.

of course, me being a benevolent DM, you have to try with your whole heart and soul to achive that kind of failure.

If the species I already posted wasn't the way it was I'd join this. Maybe I'll bring the seeonsurm over too, just a bit different. Then catch up with the RP, and join. >.>

go ahead and add your character.  you have until the part with the lake, were it starts to get open ended.


Title: Re: Blood and Rust
Post by: Badger Man 22 on November 21, 2011, 08:26:56 pm
Name: Ha le Mak
Species: Seeonsurm
Age: 223 years
Appearance: Crimson skin covered in tattoos, each thick, dark line of the abstract design writhing in turn with his heartbeat. Cybernetic implants in his eyes glow a soft green, flicking on and off.
Equipment:
Cybernetic eyes, removing his colour-blindness.
Plasteel collapsible handguns, each firing small fullerene slugs (a clip contains 4 slugs and he has 6 clips).
Pair of gloves, to allow use of his guns without destroying them with his acid grip.

At some point I'll transfer the seeonsurm to here.


Title: Re: Blood and Rust
Post by: UFO King on November 22, 2011, 01:37:45 am
Aren't the seeonsurm basically Ilwrath (http://m.youtube.com/index?desktop_uri=%2F&gl=US#/watch?v=NzvySzw_-O0) with less legs? The whole evil death theocracy thing reminded me of them. But not Estonia. Now I'm wondering how big Estonian spiders get.


Title: Re: Blood and Rust
Post by: Badger Man 22 on November 22, 2011, 02:02:25 am
There culture is not based off of Estonia, the names were the only things that came from them. And the word evil is so strong, I am re-working them in this universe ever so slightly, the same basic idea though. The Ilwrath seem a bit less outwardly diplomatic though. Seeonsurm are nice people diplomatically, it's just that only seeonsurm get rights as citizens, everyone else is more treated as public property.


Title: Re: Blood and Rust
Post by: UFO King on November 22, 2011, 02:32:32 am
Okay, got it. I actually knew only the names were Estonian; you said that in the original thread.


Title: Re: Blood and Rust
Post by: Bard on November 25, 2011, 12:24:52 am
Ok, launched. Two things to keep in mind:

1. Hnangha has gravity. Natural gravity, because its a huge semi-spherical worldship.

2. Don't attack any macines you may find. Bad things will happen if you do.


Title: Re: Blood and Rust
Post by: Yuu on November 30, 2011, 03:29:41 am
Link to Agnasi's roster of troops, (http://www.gamingsteve.com/blab/index.php?topic=16995.msg807029#msg807029) in case anyone wants to review them.


Title: Re: Blood and Rust
Post by: Bard on November 30, 2011, 03:56:53 am
A bit outdated (and just already inaccurate to begin with) on the look, but the general idea gets across well enough I guess.

Also, there are Knackers, centepede-esque harvester machines, but they won't attack you unless you attack them, or Hnangha tastes you.
the four, which there are no pictures of.
and the conglomerates of flesh and metal, of which there are pictures of, but not where you think.

Also, there is their master, but I can't imagine that the horror in the eyes of the thing which dies and screams eternal, the god of all crawls and creeps, the traitor of the gold, the unmaker in the dark, and, of course, The demon of many unecessary melodramatic titles that i'm beggining to think your just making up to seem spooky* (Marangreim gave him that one), will put up much of a fight.

*(Agnasi is also called the Blood eater, Fetus king, Cripple of Zolam, Eternal carcass, Mind flooder, Rotting god.)


Title: Re: Blood and Rust
Post by: Yuu on November 30, 2011, 10:27:38 am
Man, I'd hate to see his ink bill.   ;)

If he ever has one, of course.

Not much use in writing materials when you're currently zombified and strapped to a horrific mechanism that's part-Silent Hill monster and part-Ixian torture device.


Title: Re: Blood and Rust
Post by: Bard on November 30, 2011, 01:35:19 pm
Though I should probably elaborate. i'll add a chart to the topic


for clarities sake, even though any Iavolg could be described as any of the names, the particular words should only be used when talking about the particular creature
each is orders of magnitute better than the previous.

soldiers are infinite and savages are sprinkled liberaly among them, moving as kill teams.
anything higher than that is only there when I say it is.


moving on, Iavolg would not be dazed by a bright light, because their eyes dont work like that. the blast would do it though, so it still works as is.
I wouldn't be too casual about flying, as i'm going to show in my next post.
biting Iavolg? bad idea too. these things are toxic.


Title: Re: Blood and Rust
Post by: Yuu on November 30, 2011, 05:36:41 pm
soldiers are infinite and savages are sprinkled liberaly among them, moving as kill teams.
anything higher than that is only there when I say it is.

I see.

I'd assume shooters are also used liberally as the long-range equivalent of the soldiers, or are they on a completely different level as well?


I wouldn't be too casual about flying, as i'm going to show in my next post.

How 'bout hovering, at least just enough to get their feet off the ground? Hover-skating, per se?

Those two are faster and less likely to trip over when off the ground.


biting Iavolg? bad idea too. these things are toxic.

I assumed everyone's wearing a space suit of some sort.

We just walked through a vacuum a while earlier, so it kinda made sense and I went with it.

Still, in retrospect, yeah, you're right.

Definitively clearing that thing up would be much appreciated, though.


Title: Re: Blood and Rust
Post by: Bard on December 02, 2011, 01:40:07 am
yes to shooters.
and yes, you can fly, just take into account the shooters.
yes, most everyone should be wearing a suit. so I dont see how you can bite.


I split the party. If anyones character is unable to swim, fly, survive a thirty meter fall into water,  or just wants to, they can stay up top and join with Marangreim. no more than two.


Title: Re: Blood and Rust
Post by: Badger Man 22 on December 02, 2011, 02:59:26 am
Dibs on the upper path, gives me more reasons to post.


Title: Re: Blood and Rust
Post by: Yuu on December 02, 2011, 06:00:45 am
so I dont see how you can bite.

(http://i.imgur.com/THG5P.jpg)


Title: Re: Blood and Rust
Post by: GroxGlitch on December 02, 2011, 09:45:45 pm
I'll stay up too.


Title: Re: Blood and Rust
Post by: Bard on December 02, 2011, 11:59:33 pm
Hmm, then we have (when he's ready) UFO and Yuu doing the canals, and Badge and Glitch on the other path yet to be described.
I hope to keep them seperated just long enough, so this isn't a permenant decision but should still have some impact.

EDIT: Oh, and there will be peacefull breaks inbetween action. On foot it will take many days to reach the core, but there are hiding places and spots to rest along the way. First one should be right after the first of The Four, which if you haven't noticed my forshadowing in every other post, are gonna be events. probably will be reunited for that.


Title: Re: Blood and Rust
Post by: Yuu on December 03, 2011, 06:05:42 am
Kinda like hiking.   :)

But with guns! And monsters! And even more guns!

By the way, where are we going to get food? Or are rations assumed to be carried along for the select people that can't turn off their digestive system?


Oh, and yeah, I'm kinda wondering what happened to make Moa react like that.


Title: Re: Blood and Rust
Post by: Bard on December 03, 2011, 06:00:51 pm
You'll find out. Not anytime soon though. You won't see her for a long time.

Niyames has assured you there is a way to get food here; he survived here for decades. You do have food of course, if your biology is not close enough to eat the same food.


Oh, and I need to know how much Ke'ras and Ha le Mak weigh.


Title: Re: Blood and Rust
Post by: GroxGlitch on December 03, 2011, 08:04:41 pm
Ke'ras, with his armor and such, weighs almost 400 lbs.


Title: Re: Blood and Rust
Post by: Badger Man 22 on December 03, 2011, 08:25:04 pm
Ha le Mak weighs about 73 kg.


Title: Re: Blood and Rust
Post by: Bard on December 04, 2011, 04:12:18 am
Alright, that works then.
Also, good you didn't jump. Ke'ras would have sunk over fourty feet, to the channel of worms.

Let alone Marang, who is well over a ton and, more importantly, very dense. He's actualy the reason I decided to split the party for a bit. I was not planning on doing that here, but then I reminded myself that dark water is literaly a graid's number one instinctual fear. As demonstrated when Marang chose to stay above, surrounded by Iavolg on one side with a large metal barrier on the other, with the conglomerate of metal above him.


Title: Re: Blood and Rust
Post by: Yuu on December 05, 2011, 07:58:22 am
Urgh...

Been feeling pretty bad lately. Looks like I got the flu, again.

I'll try to post within the week, but not certain.


Title: Re: Blood and Rust
Post by: GroxGlitch on December 05, 2011, 06:23:52 pm
Urgh...

Been feeling pretty bad lately. Looks like I got the flu, again.

I'll try to post within the week, but not certain.
Yuck. Hope you feel better.


Title: Re: Blood and Rust
Post by: Bard on December 05, 2011, 09:25:38 pm
Charkan followed the ancient king, his feathers cramped by the environment suit.

As the graid announced, "Here we are," the avian soldier stared in awe at the expanse of sewer-like pipes and metal rivers.

I think you might have misread a few things somewhere.

-Niyames is only like in his 60's.
-The only graid in the party is far away now, dealing with the COM.
-Graid are a large shelled centaurian species. Larentili and Iavolg are short humbacked lizards.


Title: Re: Blood and Rust
Post by: UFO King on December 05, 2011, 09:45:27 pm
Oh yeah...Niyames isn't a graid? I should fix that. So he's what, an iavolg?


Title: Re: Blood and Rust
Post by: Bard on December 05, 2011, 11:02:45 pm
Larentili, actualy. I thought I made that clear in the backstory. Maybe you should read it again.

Quote
I am Niyames, ruler of Ragara, king of kings, last noble of the Larentili, lord of the sky

all Iavolg are larentili, but not all larentili are Iavolg. Iavolg not even a species, just a slur for poor people. Him being a graid would make no sense whatsover. Why would a king of the Larentili be a graid? They have nothing to do with eachother.


Marangreim is the only graid here. he was a member of Rathaljiorms horde until he found religion. After years of atonement of attonement and service, he was granted title of Magistrate, and agent of Salom.


Title: Re: Blood and Rust
Post by: UFO King on December 06, 2011, 06:57:07 pm
Right, fixed that. Biotech, living machines and all are unfamiliar to the perrachi mindset, so Charkan probably shouldn't be a strategist until he can grok the concepts.


Title: Re: Blood and Rust
Post by: Bard on December 08, 2011, 12:25:02 pm
Alright

You might have noticed i'm dividing into parts. They are just there separate the important events and locations. to There will be about eight or nine, depending on how things work out.

And if anyone has anything to say to Hnangha, now is your chance. People are going to start dying soon.


Title: Re: Blood and Rust
Post by: Yuu on December 09, 2011, 11:24:33 am
Head feels kinda woozy at the moment, will post several hours from now.


Title: Re: Blood and Rust
Post by: Bard on December 10, 2011, 03:14:04 am
Alright, take your time and don't feel rushed. Not that you did, just trying to be reassuring.


So Hnangha can immitate any voice it knows well enough (having their memories helps).
Fun fact: The Elderly female voice was from Niyames' mother. Hnangha ate her.


Title: Re: Blood and Rust
Post by: Yuu on December 10, 2011, 10:18:22 am
Fun fact: The Elderly female voice was from Niyames' mother. Hnangha ate her.

Well, that partly explains why he's so gruff all the time.


Title: Re: Blood and Rust
Post by: Bard on December 10, 2011, 02:28:56 pm
Well, I never said he was nice. If you had to pick, you could probably put him down as lawful neutral if anything. kings of the larentili only really socialized with nobles and ranked officals. The lower class had no names and couldn't talk.

also, 20 years crouched in a dark rusting hole, alone, living on lichen, hiding from groaning, blood-eating creatures, the voices of your dead relatives whispering in your ear, all the while the glowing eye constantly vigilant, always watching.

And these are his last days. Either he'll die destroying Hnangha or be killed by it. Alternativly, he can be trapped here forever, replacing Agnasi as master and changing Hnangha's directives, or, worst of all, fail and be incorporated into it's mind. In any case, he's not getting out of here.

So yea, he's a bit of a jerk.


Title: Re: Blood and Rust
Post by: GroxGlitch on December 10, 2011, 08:55:04 pm
What about Me and Badger? Are our characters still separated, along with Marang?


Title: Re: Blood and Rust
Post by: Bard on December 10, 2011, 09:00:30 pm
If you didn't notice, your in the same room. Just fifty stories up.


Title: Re: Blood and Rust
Post by: GroxGlitch on December 10, 2011, 09:04:29 pm
Right. Got it.


Title: Re: Blood and Rust
Post by: Bard on December 10, 2011, 10:44:15 pm
Welcome to the first boss fight.

Uneni is, by orders of magnitute, the largest of the Four, and the second largest organism aboard Hnangha. large as in, 'could swallow an elephant' or 'could strangle godzilla'
When he is occasionaly deployed on the battlefield, he is a weapon of mass destruction, ripping through navies and topples cities.
while he tends to smash his enemies with his bulk, he can also eat them, or grab them in his talons, and eat them.
Also, he's a giant snake.

As I hopefully demonstrated with Uzata (I think thats going to be a thing for me, killing some hapless machy in every thread) sometimes brute force isn't enough by itself. That said i'm not a harsh DM, so feel free to experiment. That's what makes this fun.
And adventure. Hnangha is a big place, with more than just pipes and metal. There may be a goal but the path is nonlinear.


Title: Re: Blood and Rust
Post by: Yuu on December 10, 2011, 10:48:33 pm
This meant he was a cool, collected and skilled addition to the team. However, they had forgotten one thing.

His medication

Uzeta took flight and sprayed a round of shards into the serpent. It responded by flicking its tail, swatting him out of the air, the impact breaking every organ in his body, killing him instantly. And, somewhere, yet another supervisor was fired for letting a Machy on a special operations mission.


Priceless.

Oh, and totally sigged.


Title: Re: Blood and Rust
Post by: GroxGlitch on December 10, 2011, 10:49:44 pm
Also, if anyone want's to argue the "taking a fifty story fall into water" bit, consider that Assault Armor is built well enough to get stepped on by a Xylanis Waratica mech (the lightest of which is 25 tons, I might add!) and keep fighting. Opairis Elite armor is built even stronger than that stuff. So yeah. Slowing himself with his decent dart thing then taking a fall into water seems do-able, imo.


Title: Re: Blood and Rust
Post by: Yuu on December 11, 2011, 06:25:19 am
Umm, Grox, I think you mistyped Ke'ras' name?  ???


Title: Re: Blood and Rust
Post by: Bard on December 11, 2011, 11:31:39 am
and when it turned and roared at him.
No.


Also of note, Uneni only feels pain for about 2 seconds, then hnangha takes it for him, and then keeps feeling it forever. Now, you might think it would be a better system to just have the pain go away, but mad scientists will do mad science.This means Hnangha is in constant ever growing agony, and the only person available to give it to would be Agnasi, which of course he can't.


Title: Re: Blood and Rust
Post by: Yuu on December 13, 2011, 12:42:48 pm
Mighty sorry for the lack of post.

Been really hectic these past two days.

Hopefully, I can post some time later.


Title: Re: Blood and Rust
Post by: Yuu on December 18, 2011, 09:50:01 am
Again, terribly sorry for my failure to post. Still pretty much caught up in stuff.  : /


Title: Re: Blood and Rust
Post by: Badger Man 22 on December 20, 2011, 03:27:14 am
I was without internet for 4 days and was caught up in a 3 day D&D campaign before hand, I'll be busy most of the break and most weekdays due to new relationships and whatnot.


Title: Re: Blood and Rust
Post by: Bard on December 21, 2011, 02:38:51 am
Well, whenever any of you have the time, I'll be grateful.


Title: Re: Blood and Rust
Post by: GroxGlitch on December 22, 2011, 10:17:47 pm
I thought I remembered someone mentioning growths on his back and I figured "hey, we haven't tried blowing those up yet, let's try that."
Sorry for any misconceptions or mistakes.


Title: Re: Blood and Rust
Post by: Bard on December 23, 2011, 02:27:09 am
More or less. They where flagella-esque things streaming down it's back. So with it's ring of arms and propelling tentacles, its a pretty hairy worm.

Oh, and not a bad choice.


Title: Re: Blood and Rust
Post by: GroxGlitch on January 11, 2012, 07:26:09 pm
Is someone going to move it along?


Title: Re: Blood and Rust
Post by: Yuu on January 12, 2012, 08:11:56 am
I'd really love to, but I still have my comprehensive exam tomorrow. Will post the day after.


Title: Re: Blood and Rust
Post by: Bard on January 14, 2012, 08:39:00 pm
That would make me happy. Wish badger would come back. And I know your out there, UFO.


Title: Re: Blood and Rust
Post by: Bard on February 28, 2012, 12:36:48 pm
So I think i'll just say how it was supposed to end, seeing as this isn't going to work.


Title: Re: Blood and Rust
Post by: Yuu on February 28, 2012, 09:59:36 pm
So far, the only guys that are posting are you, me, Grox, and some time ago, Ovi.

Hmm... I wonder how the others are doing.


Title: Re: Blood and Rust
Post by: GroxGlitch on February 28, 2012, 10:22:43 pm
Yeah, where's KitKat, UFO, Raz, ect. ect.
This is starting to get depressing. This is one of my favorite things, and having seen these last few projects die pains me on a level few things can, having sunk, what now, 3-4 years of my life into this?


Title: Re: Blood and Rust
Post by: Yuu on February 29, 2012, 12:20:16 am
Some sections of GS aren't doing as well as I'd love to either.

And if it weren't for the "No Affairs of Other Boards" thing in the other forums I go to, I'd have plastered those sites with invitations to this site.

Hmm, how about attracting some members from Sagan4? Or DeviantArt, at least as artists?


Title: Re: Blood and Rust
Post by: Withp Returnae on March 02, 2012, 09:05:14 am
So far, the only guys that are posting are you, me, Grox, and some time ago, Ovi.

Hmm... I wonder how the others are doing.

And me? 0.0


Title: Re: Blood and Rust
Post by: Yuu on March 02, 2012, 11:31:55 am
D'oh.

Sorry 'bout that, memory kinda failed me back there.



Anyways, looking forward on the story's conclusion, Bard. Sorry about the case of inactivity. I'm sure this'll still rock if you want to convert it to story or synopsis format, what with your attention to detail even in your stubs, let alone this sizeable RP.   :)


Title: Re: Blood and Rust
Post by: Bard on March 18, 2012, 09:08:07 pm
Niyames wasn't stupid enough to plug himself into a beta-version hnangha; dangerous, and if it failed everyone would be united against him. so he used a puppet, Agnasi, to enslave the children of the Larentili.

 the plan was for it to conquer the other four major nations, and then he would quietly replace Agansi at the helm. That last part...didn't work out as planned, partially due to a certain Angry daughter of his (still alive, actually), but Niyames is nothing if not persistant, and decided to wait for a chance to try again.

Agnasi himself was just a brain-dead orphan hooked up to a machine.
Hnangha was his lifesupport, still tied to it's main function, despite it's growing sapience (from the minds of the dead) and size (from the bodies of the dead)

I won't go into the Four because they don't really matter to this synopsis. Though they have a pretty important part to the plot as well.

Niyames would kill Agnasi near the end and start the procces to take his place. Hnangha would then fill him with all the pain he had been saving up for the last thirty odd years, to slow him down before complete takeover.
At this point, it would all depend on the actions you took and had taken throughout the story. I though of at least five possible outcomes. Ultimate bad one, You could fail to stop him (or, if you hadn't figured it out, perhaps protected him), and he would become a recurring enemy, devouring worlds with his Machines and Iavolg.

ultimate good ending, you stop him, freeing Hnangha and the Larentili, and the whole team and the Four get to live


Title: Re: Blood and Rust
Post by: Yuu on March 18, 2012, 09:30:54 pm
Dang, would've been awesome to get Hnangha on our side.   8)

Also, Niyames is officially a complete monster. I mean, using an orphan, a weak, estranged and possibly psychologically traumatized orphan as a scapegoat?   :(


Title: Re: Blood and Rust
Post by: GroxGlitch on March 18, 2012, 10:22:01 pm
Re'vas would have loved bunting a gyro-round through his skull >:/


Title: Re: Blood and Rust
Post by: Yuu on March 19, 2012, 07:49:05 am
Seconded with regard to Ea. This is the exact thing which tends to **** her off.

Also, here's betting someone in the team would've tried and eat him if they found about the jerk move he just pulled off.