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106  The Galactic Codex / The Civilization Codex / Re: Graid on: November 09, 2011, 09:48:54 pm
4 Biology

4.1 Anatomy –

Graid are six limbed quadrupeds.
 Size varies enormously, from just under five feet to the fabled extreme of six meters.

External:

Body covering consists of tough, leathery scaled skin and a dense 9 inch calcium/keratin carapace.
Legs are tipped with hooves. Arms have large rounded, hollow pincers, each with a pair of tentacles inside.
Head contains two eyes and a pronounced muzzle. Hair may grow on the head and down torso. Eyes can see color and shape not depth.
Hearing is an extremely powerful and robust sense. Graid can sense highly minute sounds and use echolocation to find the shape and location of objects. 


Internal:
 
Graid are invertebrates
The Nervous system in graid is also the muscular system, with the center buried deep within the torso Muscle ‘strings’ operate the body like a puppet, with a rope and pulley system. The hand tentacles are external nerve strings.
Breathing is handles through lungs with openings to air on the back of the torso
Graid have no blood, and are in total less than a quarter liquid. Functions, such as digestion and circulation are handled by centimeter-long flagellates. Outside of the tight organ sack, most of the body does not receive regular nutrition and maintenance at all, because as it not alive

4.2 Physiology –

Inefficient gathering and circulating of energy is countered by low usage. (Just let it go, man)

Misc. Details:
omnivor
Healing is extremely slow.
Extremely vulnerable to airborne toxins



4.3 Genetics –



4.4 Life Cycle –

Graid begin as larva expelled regularly from the body of adults. The larva quickly, burrows underground and enters the pupa phase, where they gather nutrients from soil and sunlight. After a varying but generally long amount of time, the pupa digs back to the surface and breaks open, leaving the fully formed and full sized graid in its wake. The graid starts animalistic but may gain sentience.

Though the survival rating of larva and pupa, and newborn stage is less than one hundredth of a percent, upon reaching maturity there is no natural limit to a Graid’s life, and graid have only one natural predator.


4.5 Subspecies and Variations –
Graid come in many sizes (6-12 feet is normal) many colors (gray, white, black, blue, orange, red, green, yellow, brown). Hair has the same range of color and can be anywhere from a few coarse strands to a full scalp and back.
Graid come in many builds and the actual area covered by the shell varies widely.



5 Psychology -


5.1 Consciousness and Memory –

Graid, as somewhat necessary for their infinite lifespans, have permanent memory and have no type of unconscious state.

5.2 Mentality and Emotion –

Graid Begin their lives purely animalistic and starkly independent. Each graid much reach sentience individually. It is, in fact, an unexpected side effect of their infinite life span. The process can take millennia on its own, though influenced by society the time is much shorter.

As for emotions, graid have a wide and full range, some that would be difficult to explain. The one trait graid lack is any arbitrary need to hurry.


107  The Galactic Codex / The Civilization Codex / akdosom ("Graid") on: November 09, 2011, 09:48:22 pm
(i'll just set this up now. sorry)


[Data Entry] Graid

1 Etymology – 




3 Habitation and Population Statistics

3.1 Historical -  

Average population stabilized at roughly 400 million. Most Individuals regularly cycled between living nomadically and taking residence in developed centers of civilization, instead of exclusively one or the other.

3.2 Contemporary -
 
Population receding at 59 million. Otherwise, living conditions are mostly unchanged, though the permanent populations of cities have significantly grown.

 



108  KOSMOSIS: Roleplaying and Story Games / The Drafting Table / Re: Blood and Rust on: November 09, 2011, 06:05:04 pm
also, based on the history of things, It is very likely I will be give up and leave very soon. I know everyone is waiting for stuff to just happen for them.
way I see it, if we don't start now we never will.
109  The Lounge / General Kosmosis / Re: The Suggestions Topic! on: November 09, 2011, 12:02:15 pm
I like this color scheme. mostly because it's coessus' color scheme.
110  Useful Resources / Getting Started / Re: Universal race sheet: think tank. on: November 09, 2011, 11:54:02 am
that is more or less what i'm aiming for. I just want it to be consistantly formated across the board
111  KOSMOSIS: Roleplaying and Story Games / The Drafting Table / Re: Blood and Rust on: November 09, 2011, 12:02:08 am
just happened to check the moment you posted. yay


no, I wasn't thinking the graid. if he attacked the graid that would be it for them (also they dont have a government).
I don't want to give too much away. but:

starting from the very begining would be tedious, and I want this to be as user-friendly as possible
the idea is several months ago, Hnangha entered our regions and planets have been engulfed. attack against it are ineffective against it. meanwhile Iavolg have been spread to scores of worlds to prepare them for Hnanghas eventual arrival (kill everything and wrap the planet in flesh). and while they have not overun them, are firmly dug in and unremovable. its a gradual but inevitable loss.

but then someone came, someone much like one of the attackers, but not hostile. nobody knows who he is where he came from. he was found among the refugies escaping one of the lost worlds. he asked to stand before the council of the defending races and present himself. he was eventualy granted his audiance. here, he explained some and gave a proposition.



Quote


I appreciate your hesitation with me.  I know it has become your instinct to kill anything small and creeping, as it should be. Allow me to explain who I am and what I know.  I will try to be very brief.

Those things, well you can probably tell by my appearance, were like me once. Or at least, their predecessors were; they don’t live long. We come from a far land. Beautiful, though they rarely saw it. Most of them lived in monolithic blocks, pipelines, and the manufactories they led to.

 And there was war: Five nations in constantly shifting allegiances. Most ‘soldiers’ never saw battle, only the walls of the assembly where they built the components and munitions for artillery. It was a dreary and vicious existence.

But that changed, when one leader, a king of sorts, had a change of heart, and pursued a resolution. I will leave out unnecessary detail. It should be sufficient to say peace was eventually brought between two, three and then four of the nations. We were in the course of armistice with the fifth when something happened.

Someone had different plans for our kind. Secretly he designed and constructed something, an engine of destruction, built into the foundations of the megalopolis. Just before solidity could be made, it emerged. It did not attack directly. It used the children. A fog took the minds of the children and hatchlings, and they turned animalistic and volatile. The collapse was very fast; they grew faster.
Each nation was devoured, quite literally, and he took something from each. This made the Four, his most potent tools. When he reached the fifth, the one bold enough to try to bring unity, he took nothing.


The Engine and its offspring grew in size and number while my homeland diminished. Eventually it and its creator (who had now become dependent and part of his creation) abandoned and set upon new worlds to consume. Some of us, myself included, chose to leave with it, stowing away in the remote veins and catacombs. I suspect it knew of our presence, but its directives did not involve us anymore. I watched it destroy many worlds. It grew ever larger and more sophisticated, and it’s progeny more diverse and horrible.
That brings us to now.

I am Niyames, ruler of Ragara, king of kings, last noble of the Larenti, lord of the sky. I have told you these things because I need help.  Because to save your people and free my kin, I must reach the core of the machine, this beast of blood and rust, find its master, and kill him.

so your PC's would be the group of specialists to embark on the mission to get there, with him as your guide. after that it gets interesting. there will be a traintop battle.

just don't be too green. this is for a nigh suicidal journey into the heart of darkness, after all.
112  KOSMOSIS: Roleplaying and Story Games / The Drafting Table / Blood and Rust on: November 08, 2011, 10:04:54 pm
This is one I have been working on for a long, long time (Two years, so don't worry if it seems shakey for a bit) It will be the start and, ultimately, the resolution the Iavolg and Agnasi. While this technicaly does make it another war thread, that is not what it will focus on. that's more of a backdrop. While they might be happening in the backround, we will have no fleet controling or battlefields to direct. What this will be is a story. After a brief setup and exposition section, you will enter the beast that is Hnangha.

Iavolg types

standard:
Soldier>>>Savage>>>Beast>>>>Monster>>>>???>>>>???                                                         

specialty:
Shooter>>>>Chaser>>>>Worm>>>>???>>>>Conglomerate(flesh)

Machical
???>>>>Thresher>>>>Knacker>>>>???>>>>Conglomerate (Metal)

The Four
Uneni>>>>???>>>>????>>>>Moataia

Team Members: 12



Name: Niyames
Species: larentili
age: 55-75
apearance: less thin than an iavolg. missing 2 fingers.
equipment: metal claw, several guns of various origin.

Name:  Marangreim
species: Graid
Age: >5 MY
apearance: built like a locomotive, tan hide, wild blond hair
Equipment: ungodly amounts of fire and dakka, reed instrument.


UFO
Name: General Charkan
Species: Perrachi
Age: 67 Perran years
Gender: Male
Appearance: Roundish inner-curving beak typical of Feithants, some visible scars on face, high-efficiency design tailfeathers. Ruffled feathers overall, sharp talons, tall. Doesn't smile much.
Equipment: Whatever's needed to get the job done quickly and efficiently, which usually means cutting-edge tech.


Yuu
Name: Commander Ea
Species: Chivi
Age: 42 Chivi years
Gender: Female
Appearance: Average body coupled with a small, thin and pointy beak.
Equipment: Standard issue armor for Chivi Silent Ops. One sniper rifle, two assault rifles and a single high-explosive grenade launcher.


Grox
Name: Lieutenant Ke'ras
Species: Photos
Age: 37
Gender: Male
Appearance: Tall and Muscular. All that is expected of the Xylanis Opairis.
Equipment: As an Opairis, he has their heavier armor as well as an impulse blade and a Gyro Pistol, as well as as many grenades as he could carry in coordination with his spare munitions. Perfect for boarding actions.

Badger
Name: Ha le Mak
Species: Seeonsurm
Age: 223 years
Appearance: Crimson skin covered in tattoos, each thick, dark line of the abstract design writhing in turn with his heartbeat. Cybernetic implants in his eyes glow a soft green, flicking on and off.
Equipment:
Cybernetic eyes, removing his colour-blindness.
Plasteel collapsible handguns, each firing small fullerene slugs (a clip contains 4 slugs and he has 6 clips).
Pair of gloves, to allow use of his guns without destroying them with his acid grip.


extras

Name: Colonel Tavira Ferawazariya
Species: Orealyianis - Worker Type
Appearance: Slightly shorter than average. Wears a dozen or so fold-bands all across body and one fold-pack in order to store weapons in. Usually uses a two-handed anti-armor plasma cannon and liberal application of anti-personnel explosives.
Role: Heavy Weapons / Demolition

Name: Commander Sawi
Species: Luzonian
Appearance: Right cybernetic eye. Two scars across left cheek. Black bandana and all-body gel-suit (like this). Slightly smaller than average, but more efficient flight packs. One sub-machine gun. Several grenades of varying type. One large superheated monomolecular bolo knife.
Role: CQC

Name: Captain Sinjino
Species: Marakiri
Appearance: Black, full-body armored pressure suit. Two suppressed machine-pistols.
Role: Scout

Name: Captain Tirenze
Species: Choro Deidalus
Appearance: Average height, thinner than usual build. Black helmet and coat-armor. Red helm visor. Anti-armor sniper rifle.
Role: Sniper / Anti-armor

Name: Callsign "Harvester"
Species: Pakuweinian
Appearance: Bulkier than average, several scars throughout body. Three short-barreled semi-automatic shotguns. Several grenades of varying type.
Role: CQC

Name: 'corrector' Uzeta-Oatir
Species: Machy
Appearance: charcoal skin with Burgundy stripe down the back. two headspikes. carries a shard thrower (AOE SMG)
Role: dying first


name: (species has no verbal language)
species: hiraak; therais
apearance: cream colored. has a magma cannon
role: Demolition.


113  Useful Resources / Getting Started / Re: Universal race sheet: think tank. on: November 08, 2011, 07:24:58 pm
so lets compile them here, revise them, remove meaningless numbers (what is a 12 in art supposed to mean) and replace them with words.
114  Useful Resources / Getting Started / Universal Data sheet: think tank. on: November 08, 2011, 04:07:24 pm
species sheet

[Data Entry] 'creature name'

1 Etymology - where did their name come from? For example, humans were named after soil, just like their home planet.

2 History - go figure.

2.1 Origin - where did your creature come from? Were they manufactured, evolved, etc. What did they do prior to civilization?

2.2 Pre-Contact - what did they do before contact with the rest of the galaxy? Did they even have a Pre-Contact phase?

2.3 Contact - brief info on the who, when, what, how, and if applicable, why of their first contact. Skip if this hasn't happened yet.

2.4 Post-Contact - what have they been doing since? Skip if not done with first contact yet.

3 Habitation and Population Statistics

3.1 Historical -where did they live? How many were they? Were they crammed into a small space or did they each get thousands of acres to themselves?

3.2 Contemporary - same as above, but for the present.

4 Biology

4.1 Anatomy - what do they look like? What are their organs? Do they even have those? Are they based on the element of carbon, silicon, etc. or are they just machines or computer data? A mix of all of these? Anything of note?

4.2 Physiology - how do they function? How do their components or organs work to achieve homeostasis? Include, if appropriate, what atmosphere they breathe, eat or drink. Also add stuff like allergies, vulnerability to magnets or radiation, temperature tolerance, gravity preference, light preference, sleep-rest pattern, thinking-speed, etc. Finally, how do they keep themselves alive in an alien biosphere, like say Beyon? Gas masks, pressure suits, what?

4.3 Genetics - how are their blueprints passed on to the next generation? DNA? Left-handed DNA? Literal blueprints? Is it even possible? Are there certain issues regarding it?

4.4 Life Cycle - how does a typical life cycle look like? How long does it take? Is there anything of note? Has civilization altered it? If so, how?

4.5 Subspecies and Variations - do they just have different sizes and skin tones, or are they as diverse as the Tyranids? What makes each group different? Do certain groups tend to aggregate in certain nations?

5 Psychology - what do they generally think like?

5.1 Consciousness and Memory - when are they conscious? When do they get their first memories? How perfect is their memory? Do they dream? Do they naturally have, or are otherwise susceptible to, multiple personalities, slip of the tongue, etc.

5.2 Mentality and Emotion - are they herd-based, pack-based, program-based? Do they possess, or are prone to, obsessive-compulsiveness, sociopathy, etc? What emotions do they have, if any? Do they have ones that we don't? How do they, can they, control all of these? To what extent?

6 Culture and Society

6.1 Classification - are they classified by sex, gender, purpose, wealth, or any other quality?

6.2 Roles - what do each of these classifications do?

6.3 Social Structure - is the family, squad, etc. the basic unit of their society? What are the other units of society? What is the highest position, if there ever was one? What does each unit do and how do they interact with each other? Is there more than one society, body, nation, faction? How does this all relate to the rest of the galaxy?

6.4 Economics - how does their economy work? Is there just one model or are there different ones depending on scale and specific society in question?  Again, how does this all relate to the rest of the galaxy?

6.5 Conflict Management -  how do they handle conflict? Killing each other? Humiliating each other? Freud? What do they do, both on the individual and national scale, when it comes to filthy xenos?

6.6 Technology and Artifacts - what is their tech generally like, both in a civilian, military and any other common context? Anything they excel at relative to the galaxy? If applicable, what do they use for FTL? What do they wear, if any? Most importantly, do they have pr0n?

6.7 Communication - how do they communicate? Sound, light, electric current, body signals, e-mails? Is it possible for other races to speak it? If so, what is required, specifically? For example, an Octopus might be able to speak "Cuttlefish" while a Naucean would need an LED screen.

6.8 Philosophy and Spirituality - what are the prominent philosophies and faiths and what are each of them them like? Any brief history about them? Statistics like growth rate, adherence, size, tendency to occur in one society over another? Have they spread beyond the race in question? For the last one, you should probably ask for permission first from the creatures and civilizations' respective owners.

6.10 Art - this includes music and literature. Basically, anything that has to do with aesthetics. How does it influence other parts of society? Do they paint giant smileys on their fusion warheads? Has any of their artistic genius, or fail, spread beyond their species?

6.11 Entertainment - how do they entertain themselves? Do they like First Person Shooters? Are they RPG nuts? Do they regularly conduct LARPs? Do they spend their office hours surfing online humor websites and top ten lists? Do they have fully-interactive tactile VR for those exceptionally lonely nights? How does this all impact society, and the electric bill for that matter?
115  The Lounge / General Off-Topic / Re: The 'Hi, I'm new here.' Thread on: November 08, 2011, 11:32:32 am
Kraitair are OG? I thought OG ended in late 2006.

wait a second. if Kratair are OG, and I made my race twenty two days before them, that makes Graid OG.*

this gives me slight satisfaction.
116  The Lounge / General Off-Topic / Re: The 'Hi, I'm new here.' Thread on: November 07, 2011, 11:28:05 pm
I would disagree entirely with going all the way back. I don't really want any history from people who arent actualy here now.
117  The Lounge / General Kosmosis / Re: The Suggestions Topic! on: November 07, 2011, 09:08:19 pm
Just add an OOC and IC section for fantasy.
118  The Lounge / General Off-Topic / Re: The 'Hi, I'm new here.' Thread on: November 07, 2011, 09:06:10 pm
yup, totally

new.

but really guess who I am. shouldn't be hard.
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